
package com.idealighter.game.prizepool.struct.control;

import com.idealighter.game.core.annotation.GameCtl;
import com.idealighter.game.core.common.GameIdConstant;

/**
 * 赛马控制 .
 * 
 * @date 2016年1月4日 下午7:51:56
 *
 */
@GameCtl(GameIdConstant.HORCERACE)
public class HorseRaceControl implements GameControl {

  // 赢得概率
  private int winRatio;
  // 输得概率
  private int loseRatio;
  // 彩金比例
  private int mosaicGoldeRatio;

  public int getWinRatio() {
    return winRatio;
  }

  public void setWinRatio(int winRatio) {
    this.winRatio = winRatio;
  }

  public int getLoseRatio() {
    return loseRatio;
  }

  public void setLoseRatio(int loseRatio) {
    this.loseRatio = loseRatio;
  }

  public int getMosaicGoldeRatio() {
    return mosaicGoldeRatio;
  }

  public void setMosaicGoldeRatio(int mosaicGoldeRatio) {
    this.mosaicGoldeRatio = mosaicGoldeRatio;
  }
}
